The bobbing motion of the character as he ran always made me sick after a long time of play. You had more weapons, more monsters, more levels, and even 2 secret Castle Wolfenstein (sp) levels! This game was a good improvement over the original Doom and certainly took many hours of my life back in 1994! After playing it over and over, I was ready for Doom II and it didn't disappoint. Visual technique / style: Digitized spritesĭoom was the first shareware game that I actually went out and purchased.The game adds one new weapon to the player's arsenal the super shotgun, several new demon types with more advanced attacks than those of the predecessor, such as the chaingun-toting Heavy Weapon Dudes, the skeletal Revenants who launch homing missiles and the sinister Arch-Viles who have a highly damaging fire attack. Unlike in Doom, which is divided into three episodes, the 30 levels of this game (plus the 2 secret levels) form one long episode. The gameplay once again consists entirely of navigating the hero from first-person view through 3D environments and shooting at the demons while attempting to find the way out by flipping switches and looking for keys. It's his task to bring down the force field around the last operational star port to allow the remnants of mankind to escape to the stars.ĭoom II looks and plays very similarly to its predecessor, utilizing the same 3D graphical engine with 2D sprites for enemies. After having single-handedly saved Mars from demonic threat, he returns to Earth, only to find out that the demons have already invaded it, killed most of its inhabitants or possessed them. In this sequel to the original Doom, the protagonist is still the same hero - the last remaining space marine.
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